gyre
At the center of a sacred ring stands one hero, and the dark spirals inward. Play your hand, raise your turrets, and twist the arena itself so the horde marches straight onto your blades. Every turn you can take it back — so make the bold play. Hold the Center.
The Arena
GYRE is a circular-arena roguelite deckbuilder. You stand at the dead center of an 8-sector, 3-ring arena while enemies spawn at the rim and crawl inward, turn by turn. On your turn you drag cards from your hand onto the board — abilities strike down a lane, units deploy as turrets that hold it — then END TURN and watch it resolve: your hero whirlwinds the inner ring, your turrets fire, the horde steps closer.
The twist is in the name. You can spin the rings — rotate a whole ring of enemies one sector over while your turrets stay bolted in place — to line the horde up exactly where your firepower is already aimed. Misplay? Rewind your last action and try again. The board is a puzzle that fights back.
Features
- Drag-to-play deckbuilding — abilities hit lanes, units deploy as lane-holding turrets. No fiddly menus; just drag and drop.
- Spin the arena — rotate rings of enemies onto your guns while your turrets stay anchored. Lane control is the game.
- Rewind — undo your last play or spin, every single turn. Experiment freely; commit when it's right.
- Holy vs. Shadow — radiant blades and creeping dark, drawn from the gorgeous OpenDuelyst art set.
- Crack packs, build your run — draft new cards between fights and tune your deck as the waves escalate.
- Plays in your browser — desktop and mobile, mouse or touch.
Controls
- Drag a card — onto a lane (ability) or an empty space (unit) to play it
- Tap a ring, then SPIN CW / CCW — rotate that ring's enemies
- REWIND — take back your last action this turn
- END TURN — resolve the round
- Touch-friendly — drag and tap work on phones and tablets
- Esc — settings / pause
💬 This is an early build — tell me what you think
I'm actively tuning GYRE, and your feedback genuinely shapes it. Drop a comment below — even one line helps:
- Did the ring-spin click, or feel confusing at first?
- Too easy, too hard, or just right?
- Which cards felt great? Which felt useless?
- Did anything break, stutter, or feel janky?
And if you had fun, a ⭐ rating helps GYRE reach more players. Thank you!
Made for the Very Serious Juniper Dev Game Jam
Built solo for the Very Serious Juniper Dev Game Jam on the DragonRuby Game Toolkit, with the arena board and effects worked in Blender.
Credits
Design, Code & Original Art — Walt (waltmakes)
Engine — DragonRuby Game Toolkit
3D & Art tooling — Blender
Sprites, card art & audio — adapted from OpenDuelyst, dedicated to the public domain under Creative Commons Zero v1.0 Universal (CC0 1.0). Huge thanks to the OpenDuelyst team for keeping this art free.
Hold the Center.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | WaltMakes |
| Genre | Card Game, Strategy |
| Made with | Blender, DragonRuby GTK |
| Tags | Deck Building, No AI, Roguelike, Tower Defense |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Touchscreen |
Download
Install instructions
for mac: xattr -cr $path-to-app.app




Comments
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This game is super neat, I really love deck building and this is a very good take on this genre. It honestly feels like a full game already and any suggestions would be just to add more content. It is really good with how it is, I would hope to see more passives and abilities to allow you to spin the lanes more than once or more CC abilities. With more levels, if it gets harder and more complex, this system seems like it would benefit from it.
I really enjoyed the concept, the deck building is really nice, i think if you keep working on it, the game will probably be a banger!!
Appreciate the feedback Niko!