
The Forgotten Circle
You wake from centuries of imprisonment with no magic and no memories. A golem bearing your face walks beside you, quietly helping you remember. Each loop around a cursed path, fragments of power and identity return — and something darker offers you a faster way.
The Loop
The Forgotten Circle is a dark fantasy roguelite where you guide a circle of wizards through an endlessly repeating cursed path. Combat happens automatically — your power is in the choices you make: what to place along the path, what to sacrifice, what to keep, and who to become.
The world doesn't judge you. It simply reflects what you've done. There are no moral meters. Only consequences.
Features
- ⚔️ Auto-battle roguelite — shape the path with cards, watch your wizards fight for survival
- 🃏 Card placement system — terrain, structures, encounters, and resources transform the world each loop
- 🧠 Memory as progression — recover fragments of your past to unlock spells, lore, and truth
- 🏚️ Town building between loops — the Blacksmith, Inn, Archive, Shrine, and Herbalist grow as you do
- 🤝 A companion who doesn't judge — the First Golem walks beside you, its appearance quietly reflecting every choice
- 💀 Three endings that grow from who you became — no labels, no meters, just inevitability
- 🎨 Original pixel art generated with Retro Diffusion AI
The Story
Wizards created golems as tools. Then rogue wizards tore a dimensional rift and interdimensional parasites — the Inhabitors — poured through. They possessed the golems. The golems learned to imprison wizards in mana pods, keeping them alive for centuries, draining their magic to evolve themselves.
You are one of the wizards who broke free. You have nothing. No name you can remember. No spell you can cast. A lone uncorrupted golem — shaped in your image — walks beside you and says nothing yet.
Each loop around the path, a little more comes back. The question is what kind of person you were — and whether you become them again.
The Phases
- The Breaking (Loops 1–3) — Survival. Confusion. Sticks and stones. Every fight feels like it could be your last.
- The Flickering (Loops 4–7) — Cantrips flickering back. First real choices. The whispers begin.
- The Remembering (Loops 8–12) — Real magic. Full backstory emerging. The visible weight of everything you've done.
- The Truth (Loops 13+) — The loop is a pod. Everything you thought you knew changes.
Controls
- Arrow Keys / Mouse — Navigate menus, map, and combat
- Z / Enter / Click — Confirm / Select
- X / Escape — Cancel / Back
- Gamepad — Fully supported
Made for the Retro Diffusion Game Jam
All pixel art assets generated using the Retro Diffusion pixel art API. Built with DragonRuby Game Toolkit.
Credits
Design, Code & Art Direction — Walt (waltmakes)
Pixel Art — Retro Diffusion AI
Engine — DragonRuby Game Toolkit
The loop is not what you think it is.
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 3.0 out of 5 stars (1 total ratings) |
| Author | WaltMakes |
| Genre | Adventure, Strategy |
| Made with | DragonRuby GTK |
| Tags | 2D, dragonruby, Pixel Art, Retro, Roguelike |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard |
| Links | Twitter/X |
| AI Disclosure | AI Assisted, Graphics |
Download
Development log
- v0.2.5 UI Polish & Inn Rework46 days ago
- v0.2.2 combo variety48 days ago
- v0.2.0 new combat system49 days ago
- v0.1.249 days ago

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